Citizens Winning Hands Game

★★★

 
Democracy
It's a choice, not chance.
Deal yourself a winning hand!
 

World Changing Games

The renowned game developer, Jane McGonigal, author of Reality is Broken: Why Games Make Us Better and How They Can Change the World, emphasizes that many of the 500 million people who play online social games every day — especially massively multiplayer online games (MMOGs) — prefer games of collaboration and camaraderie to games of warfare and aggression. She observes that these players are creating a global "collective intelligence" about ways and means by which ordinary people like themselves can dramatically improve the quality of human life and solve societal problems that cause preventable physical and emotional suffering.

McGonigal believes that the reason so many people play world-saving games is because real world environments and institutions deny them the power to be heroic. Participation in these games adds meaning and happiness to players' imaginary lives by enabling them to make valuable contributions to their online communities.

At the same time, they are developing interpersonal problem solving skills that they can use in the real world to play collaborative, pro-active roles in real life that enable them to join forces with legions of other people to solve problems causing human suffering -- including their own.

When people play the Citizens' Winning Hands game, they will have an opportunity to see that they can use the web and the tools accessible on the the Global Social Network for Voters to surmount obstacles impeding their exercise of their sovereignty. They will see how they can circumvent the obstacles placed in their way by electoral and legislative processes that prevent them from deciding who runs for office, who gets elected, and what laws are passed.

Although both the Interactive Voter Choice System and the System for Playing An Interactive Voter Choice Game were originally invented for the U.S. electorate to empower voters to increase their influence in U.S. electoral and legislative processes, their generic democracy-building tools can be adapted for use by people living in virtually any country in the world.

Playing the Citizens Winning Hands game will show citizens and voters everywhere how they can use the systems' tools and databases to build their own voting blocs, political parties and electoral coalitions (BPCs) to circumvent impediments similar to those that exist inside the U.S., as well as those that are unique to their own countries. The game can be played online as well as face-to-face by players in homes, schools and communities by any number of participants using mobile devices and computers. In both face-to-face and online versions, participants play the role of voters residing in simulated election districts that each participant selects from the game's online Election District Database, districts modeled after U.S. Congressional districts.

Players will compete with each other to develop winning strategies for setting legislative agendas and building BPCs to elect a candidate for public office to represent the election district in which players have chosen to play the game.

Players can search the Election District Database to obtain strategic information about each district that they can use to plan their electoral strategies and decide how to set winning agendas and build winning BPCs. This information will include voting patterns, voters' legislative preferences, prior choices of particular combinations of priorities, trends and significant political events. To initiate an online game, which can be played synchronously or asynchronously, at least two prospective players must choose the same election district from the database.

As the players move around the game board, they develop strategies for managing the effects on their legislative agendas and BPCs of unforeseen events that add or subtract votes from their BPCs.

Their challenge is to use events they control to add votes to their BPCs, and offset the votes they lose, as a result of events they do not control, so they can ultimately build winning BPCs that cast the highest number of votes for their candidates.

Each player develops strategies for setting a legislative agenda and building winning BPCs that reflect their own personal legislative priorities, district voters' priorities and voting patterns, as well as the changing demographics of the district, according to strategic information they access in the Election District Database.

The player who builds the voting bloc, political party or electoral coalition that casts the most votes for its candidate is the winner. In an alternative scenario, if two or more players merge their voting blocs and parties into coalitions that cast the most votes for their candidates, these players are the winners.

The complexity of the political landscapes of most of the simulated election districts modeled after U.S. Congressional districts will already be familiar to many players of the game. The classical nature of the obstacles encountered are also likely to resonate with voters around the world.

What will be unfamiliar to them, and what they will discover while playing the game, will be the ease with which they can surmount these obstacles by using the tools of the Interactive Voter Choice System to build winning BPCs around strategically devised legislative agendas.

Players will realize that the consensus building tools provided on the Global Social Network for Voters make it possible for voters worldwide to build consensus around their own collectively devised solutions to problems, crises and conflicts that current governments appear unable to devise. They will realize they can easily get their solutions implemented legislatively by forming consensus building online voting blocs, political parties and electoral coalitions large enough to determine who runs for office, who gets elected, and what laws are enacted.

The Citizens Winning Hands Game is based on the Interactive Voter Choice System, a registered U.S. Patent, No. 7,953,628, and the System for Playing an Interactive Voter Choice Game, a registered U.S. Patent, No. 8,313,383.

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